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Gallery
Fifty-one images from the game, each with a short description. The pictures are pulled in from each room by its number.
The gallery shows the room backgrounds as the authors drew or rendered them. In the game, the backgrounds have a resolution of 640×400 pixels and 256 colours. Each one is a little different: most were made by hand, airbrushed onto paper and scanned, and some were later made directly on a computer. Details are on the How the Graphics Were Made page.
A note on numbering: Room 52 is an unused copy of Room 1, and Room 54 is a black screen with a skull and the credits. That is why the gallery has only 51 images.
| Room | Name | Caption |
|---|---|---|
| 1 | Teleport Planet: Teleporter Caves | An underground cave with a teleporter. It reeks of surprise. |
| 2 | Anthills with a Fan | A fan and a sleeping anthill. Careful not to wake it. |
| 3 | Shaft with a Ladder and Pipes | A shaft with a ladder. The way down is dark and smelly. |
| 4 | Sewer with Barrels | The sewer with barrels. Sailing takes a pole and steady nerves. |
| 5 | Sewer: Wreckage and Fumes | Wreckage in the sewer. Steam hisses and the wall is giving way. |
| 6 | Sewer: Wounded Viktor | The sewer. Viktor is lying on the ground, a valve is hissing and time is short. |
| 7 | Blocked Sewer | A sewer with a burst pipe. Vaseline comes in handy here. |
| 8 | Greenhouse: Dripping Acid | A greenhouse with a dripping flower. Acid is the drink of the day. |
| 9 | Hangar with the Ship | The hangar with the ship. And a little box that comes in handy later. |
| 10 | Greenhouse: Tree and Waterfall | A tree, a waterfall and something shiny in the water. Gold, or at least something very like it. |
| 11 | Factory Storeroom | The factory storeroom. A medkit for Viktor and a magnet for the robot. |
| 12 | Crashed Ship in the Greenhouse | A crash in the greenhouse. The ship dangles, the foam sets, the mood sinks. |
| 13 | Greenhouse Control Room | The control room. The panel pretends to work. |
| 14 | Greenhouse with the Apple | A small tree with fruit. Snack and bait in one. |
| 15 | Greenhouse: Giant Creature | A giant creature guards the rods. And it really does not get on with acid. |
| 16 | Cave of the Carnivorous Flowers | A cave of flowers. Pretty, until they close. |
| 17 | Glass Corridor by the Bar | The glass corridor behind the bar. A button, a panel and a door. |
| 18 | Cold Room | The cold room. The defroster stands next to the cubes. |
| 19 | Factory: Conveyor Belt | A factory with a conveyor belt. A broken machine hides a crystal. |
| 20 | Factory: Laser and Charger | The factory: a wall charger waits for a drained device. |
| 21 | Cobweb Tunnel with a Cocoon | A cobweb tunnel. The view from the cocoon is unique, but temporary. |
| 22 | Spider Nest and Green Pond | The spider’s nest. The green sticky stuff is not for touching. |
| 23 | Hotel Roof | The hotel roof. Frank’s ship, the Guard Robot and laser beams in between. |
| 24 | Laundry and Disintegrator | The laundry and the disintegrator. This is where the things nobody wants end up. |
| 25 | North Corridor | The north corridor. The Robot with the Glass goes its own way. |
| 26 | Cell with a Force Field | G-HERN’s cell. A table for eight, but only two guests. |
| 27 | The Cell’s Toilet | The toilet. A secret shaft behind the mirror is the road to freedom. |
| 28 | Guardroom with a Monitor | The guardroom with a paralysed guard. The remote control is just lying there. |
| 29 | Cockpit of the Alien Ship | The alien ship’s cockpit. On the map, you just click your destination. |
| 30 | Industrial Shaft | An industrial shaft. A hose and a filter are waiting for their friends. |
| 31 | Technical Shaft with an Engine | A technical shaft. The engine is waiting to be unscrewed. |
| 32 | Warehouse of Wrecked Teleporters | The teleporter warehouse. The last working teleporter takes some finding. |
| 33 | Room with the Laser Cannon | The laser cannon. All it needs is a battery and the urge to fire something. |
| 34 | Pool with the Water Creatures | The pool and the pump. The water creatures are waiting for juice. |
| 35 | Outside the Bar | The entrance to the bar. Neon, a heavy door and a button begging to be pressed. |
| 36 | Hotel Corridor Before the Elevator | The corridor before the elevator. A door that closes faster than you would expect. |
| 37 | Green Corridor with Closed Doors | The green corridor with closed doors. Only something small can get through the hole. |
| 38 | Dock with Guards | The dock with guards. The uniform fits – if you pump yourself up. |
| 39 | Bar: Entrance Hall | The bar’s entrance hall. Two ladies, one teleporter and plenty of reasons to be careful. |
| 40 | Little Estóz’s Bar: Main Room | Little Estóz’s Bar. The counter, an aquarium and conversations worth reading twice. |
| 41 | The Androids’ Kitchenette | The kitchenette. A bucket, a bag and crisps as bait. |
| 42 | Corridor with a Grille and Wires | A corridor with a grille. A knife, a stick and electricity in a single scene. |
| 43 | The Androids’ Bedroom | The androids’ bedroom. The most comfortable prison in the universe. |
| 44 | The Cleaning Robot’s Closet | The Cleaning Robot’s closet. Anyone who doesn’t like wringing things out had better move along. |
| 46 | Cockpit of Frank’s Ship | The ship’s cockpit. An autopilot, a radio and one wormhole. |
| 47 | The Boss’s Office | An office with a view of the stars. The view is better than the conversation. |
| 48 | Frank’s Room | Frank’s room. The morning after. The Boss is already shouting from the screen. |
| 49 | The Androids’ Living Room | A living room with a television. The remote control is not a toy, as you will be told. |
| 50 | G-HERN’s Command Bridge | G-HERN’s bridge. This is where the interrogation takes place, and where Ending A comes to a close. |
| 51 | Space Scene (narration) | Narration against a starry background. Between two scenes. |
| 53 | Dock with a Ship and a Spacesuit | The dock with a ship. This is where a few things go wrong with G-HERN’s ships. |
How to read the gallery
The captions are written so that they can serve both as alt text and as a caption under the picture. If you want to know more about a particular room, you will find it on the Locations page under the same number (link #room-NN).
Click an image · ←/→ to browse · Esc to close · images are shown at whole-number zoom levels · the viewer has a “Play from this location” buttonTap an image to enlarge · swipe left or right to browse · the viewer has a “Play from this location” button
Teleport Planet: Teleporter Caves
An underground cave with a teleporter. It reeks of surprise.
Anthills with a Fan
A fan and a sleeping anthill. Careful not to wake it.
Shaft with a Ladder and Pipes
A shaft with a ladder. The way down is dark and smelly.
Sewer with Barrels
The sewer with barrels. Sailing takes a pole and steady nerves.
Sewer: Wreckage and Fumes
Wreckage in the sewer. Steam hisses and the wall is giving way.
Sewer: Wounded Viktor
The sewer. Viktor is lying on the ground, a valve is hissing and time is short.
Blocked Sewer
A sewer with a burst pipe. Vaseline comes in handy here.
Greenhouse: Dripping Acid
A greenhouse with a dripping flower. Acid is the drink of the day.
Hangar with the Ship
The hangar with the ship. And a little box that comes in handy later.
Greenhouse: Tree and Waterfall
A tree, a waterfall and something shiny in the water. Gold, or at least something very like it.
Factory Storeroom
The factory storeroom. A medkit for Viktor and a magnet for the robot.
Crashed Ship in the Greenhouse
A crash in the greenhouse. The ship dangles, the foam sets, the mood sinks.
Greenhouse Control Room
The control room. The panel pretends to work.
Greenhouse with the Apple
A small tree with fruit. Snack and bait in one.
Greenhouse: Giant Creature
A giant creature guards the rods. And it really does not get on with acid.
Cave of the Carnivorous Flowers
A cave of flowers. Pretty, until they close.
Glass Corridor by the Bar
The glass corridor behind the bar. A button, a panel and a door.
Cold Room
The cold room. The defroster stands next to the cubes.
Factory: Conveyor Belt
A factory with a conveyor belt. A broken machine hides a crystal.
Factory: Laser and Charger
The factory: a wall charger waits for a drained device.
Cobweb Tunnel with a Cocoon
A cobweb tunnel. The view from the cocoon is unique, but temporary.
Spider Nest and Green Pond
The spider's nest. The green sticky stuff is not for touching.
Hotel Roof
The hotel roof. Frank's ship, the Guard Robot and laser beams in between.
Laundry and Disintegrator
The laundry and the disintegrator. This is where the things nobody wants end up.
North Corridor
The north corridor. The Robot with the Glass goes its own way.
Cell with a Force Field
G-HERN's cell. A table for eight, but only two guests.
The Cell's Toilet
The toilet. A secret shaft behind the mirror is the road to freedom.
Guardroom with a Monitor
The guardroom with a paralysed guard. The remote control is just lying there.
Cockpit of the Alien Ship
The alien ship's cockpit. On the map, you just click your destination.
Industrial Shaft
An industrial shaft. A hose and a filter are waiting for their friends.
Technical Shaft with an Engine
A technical shaft. The engine is waiting to be unscrewed.
Warehouse of Wrecked Teleporters
The teleporter warehouse. The last working teleporter takes some finding.
Room with the Laser Cannon
The laser cannon. All it needs is a battery and the urge to fire something.
Pool with the Water Creatures
The pool and the pump. The water creatures are waiting for juice.
Outside the Bar
The entrance to the bar. Neon, a heavy door and a button begging to be pressed.
Hotel Corridor Before the Elevator
The corridor before the elevator. A door that closes faster than you would expect.
Green Corridor with Closed Doors
The green corridor with closed doors. Only something small can get through the hole.
Dock with Guards
The dock with guards. The uniform fits – if you pump yourself up.
Bar: Entrance Hall
The bar's entrance hall. Two ladies, one teleporter and plenty of reasons to be careful.
Little Estóz's Bar: Main Room
Little Estóz's Bar. The counter, an aquarium and conversations worth reading twice.
The Androids' Kitchenette
The kitchenette. A bucket, a bag and crisps as bait.
Corridor with a Grille and Wires
A corridor with a grille. A knife, a stick and electricity in a single scene.
The Androids' Bedroom
The androids' bedroom. The most comfortable prison in the universe.
The Cleaning Robot's Closet
The Cleaning Robot's closet. Anyone who doesn't like wringing things out had better move along.
Cockpit of Frank's Ship
The ship's cockpit. An autopilot, a radio and one wormhole.
The Boss's Office
An office with a view of the stars. The view is better than the conversation.
Frank's Room
Frank's room. The morning after. The Boss is already shouting from the screen.
The Androids' Living Room
A living room with a television. The remote control is not a toy, as you will be told.
G-HERN's Command Bridge
G-HERN's bridge. This is where the interrogation takes place, and where Ending A comes to a close.
Space Scene (narration)
Narration against a starry background. Between two scenes.
Dock with a Ship and a Spacesuit
The dock with a ship. This is where a few things go wrong with G-HERN's ships.
