Prologue
The game does not begin with an explosion but with a phone call. The Boss shouts, Frank promises that nothing unexpected will happen, and suddenly everything is different.
Play from this chapter (Chapter 1: Prologue)English subtitles, Slovak voices.

Next Space does not begin with an explosion or a space battle. It begins with a loud phone call.
In the Czech version of the game, the opening shows a caption reading “Země, leden 2048” (“Earth, January 2048”), so we even know when we are: January 2048. Frank, a pilot and courier, is coming round after a night he would rather not talk about. The Boss starts on him straight away from a screen on the wall, and not kindly: “Listen, you drunk, that’s not what we agreed on!” Frank should have been upstairs with the Boss long ago. He should have finished the job even longer ago. And the Boss’s logic is relentless: “A job for today gets done today! A job from three days ago should’ve been done three days ago!!” In his view, Frank looks like a ploughed-up mouse.
The office on the station
Frank therefore heads off to see the Boss. A short film takes us to an orbital station near Earth and then into an office with a view straight out into space. The Boss, whom the game never names, is the kind of man who never asks whether it is a good moment. Frank tries to plead with him: “Could you talk a little quieter? I have a terrible headache. I’ve had a rough week.”
The answer is a list of Frank’s sins. Once he flew off with Vice President Willson’s children in the crates instead of the waste. Another time he mistook radioactive CX2 for a delivery of provisions for Space 34. The Boss hushed it all up. If it were not for Frank’s parents, he would send him straight to the uranium mines. “All you care about is women and booze.”
In the middle of the sermon an enraged voice comes over the screen: ”…Astrud deBurgh speaking. I’ve been stuck on Penclen for ages!” He threatens to tear everyone apart with his teeth and finally adds: “I’ll tell my dad!” The Boss apologises to him and then remembers why he called Frank in the first place: this rich, puffed-up passenger is exactly who Frank has to fly. No stops, no delays.
“Promise me nothing unexpected will happen.” “Sure, boss.”
The first sentence sounds like an order. The second like a promise. Neither lasts even ten minutes.
I’ll fly wherever I like
From the cockpit of Frank’s ship you can see mostly two tall red pillars and, between them, a panel with blinking lights. The Boss is on the radio and will not let up. “Frank! Still not over that hangover? Can’t you see how you’re flying?”
Frank has an answer of his own: “I’ll make it, I’m heading straight there. Don’t worry, no side trips planned. But I’ll fly wherever I like.” The Boss tries to finish his sentence. Frank says “I’m not listening to this” and switches him off.
Space takes care of the rest. A tunnel opens in front of the ship. A long animation carries him through a wormhole, and when it ends, Frank takes it surprisingly calmly: “What was that all about? Damn, it looked like some kind of virtual ride!”
“People only ever talked about tunnels like that.”
Frank looks at the map: “This is a completely different map.” There are asteroids galore. He picks an object on the map, says “Here we go”, and moments later he is coming in to land at a station nobody back home has ever heard of.
Until now Frank has only been listening. The player takes control only once he is outside the bar.













